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Go is interesting for game servers. Channels and selects are the shiznit! Not there yet, but has potential. Rust has even more potential.


We've moved pieces of our game backend architecture from Python to Go, especially the bits that really benefit from high concurrency and possible parallelism. Moving the entire API is a monolithic task, but I imagine we'll eventually get there. But carving out the bits that need high speed, high concurrency (like sending 500 GCM notifications a second, for instance) really thrive.

Our client dev is all Unity, however, and I don't quite see Go entering our client dev cycle at all. And I'm a huge Go fan.




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