> The “creator” market is much more profitable than the gamer market where kids only have as much as mom will allow them to spend (vs The tech workers, coders, designers, youtubers, etc that need high quality displays to make a living).
This is a common misunderstanding of the gaming market due to stereotyping. The biggest age category in gaming is 18-34 by far. They generally also slant strongly to people with both more than average disposable income and higher likelihood to spend that same on gaming and related electronic toys. This makes gaming a 100 billion dollar market atm which is still growing rapidly.
> Both of which are market segments with terrible margins.
Not even close to accurate. Gaming related hardware is generally quite high margin. There's a reason ASUS et all use their gaming imprints as the place to introduce new high end parts. It's also a highly concentrated and networked market, making it very efficient to advertise to.
This is a common misunderstanding of the gaming market due to stereotyping. The biggest age category in gaming is 18-34 by far. They generally also slant strongly to people with both more than average disposable income and higher likelihood to spend that same on gaming and related electronic toys. This makes gaming a 100 billion dollar market atm which is still growing rapidly.
> Both of which are market segments with terrible margins.
Not even close to accurate. Gaming related hardware is generally quite high margin. There's a reason ASUS et all use their gaming imprints as the place to introduce new high end parts. It's also a highly concentrated and networked market, making it very efficient to advertise to.