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Yeah. Breath of the wild seems the same way. I've never played it but i watched my old roommate play it.

Its focus on exploration was cool, but it missed that thing that made zelda 1 fun.(apparently this was the inspiration for breath of the wild)

Zelda 1 was pretty open ended, but again, all the things you found were useful, sure you could do the dungeons in a variety of orders and go wherever, but that's not what made it fun, what made it fun was that you could do that and that all those dungeons had one cool, useful, gamechanging thing to find.

BoTW gave you all the game changing stuff at the beginning and said here...here's a world, ganon's over there, you probably can't get him now, but just wander around long enough and you can, or know what you're doing and you can.

In theory that seems fun, but the lack of structure and progression kills it. That's what made zelda so great to begin with.



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