Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

It was really proof that gameplay often takes a back seat to visual identity, ESPECIALLY if the gameplay is extremely derivative, which this was. They had a massive amount of goodwill from fans of the genre, but when they started sharing screenshots it deflated fast - its not a 2025 game, its a 2010 clone of a popular 2005 game. Its nigh impossible to make a spiritual successor to genre defining games in WC3 and SC2 - too many things need to go perfect.

It had a better chance if it could find its own voice, but it ended up feeling like a direct to home video sequel to a popular movie





Huh the gameplay was ass? The units weren't interesting, the strategies derivative, the flow bad, the balance off, not even half finished campaign and 0 goodwill from kickstarters after rugpulling content that was promised and charging them for it

The sign for me was when the art style was announced. The last thing in the world I want from a modern RTS is Fortnite-style animation targeted towards tweens.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: