I've had some success in using Claude Code, with caveats.
To give some context - I started developing a tactical RPG. I had an MVP prior to using Claude Code. I continued to work on the project, but lost motivation due to work burnout and prioritizing other hobbies.
I gave Claude Code a try to see whether it's any use. It helped more than I expected it to - it helped me produce something while dealing with burnout by building on the MVP I developed prior to AI assisted development.
The main issues I ran into were:
1) A lot of effort into reviewing the output. Main difference from peer review is that there's quicker feedback.
2)It throws out some absolutely wild solutions sometimes. It build on my existing architecture, so it was easier to catch issues. If I hadn't developed the architecture without AI assistance, things could have gone badly.
3)I only pay for the $20 Claude plan. Anything useful Claude produces for me requires it to consume a lot of tokens due to back-and-forth questions and asking Claude to dig into source file.
The most significant issue I ran into with Claude is when it suggested solutions I don't have the background to review. I don't know much about optimization, so I ran into issues with both rendering and the ECS (entity component system) library. Claude gave me recommendations, but I didn't know how to evaluate the code due to lacking that experience.
Claude was good for things I know how to do but don't want to do. It's been helpful when I want to work on something without being motivated enough to put 100% (or even 70%) into it.
If it's things I don't know how to do (like game optimization) it's harmful.
To give some context - I started developing a tactical RPG. I had an MVP prior to using Claude Code. I continued to work on the project, but lost motivation due to work burnout and prioritizing other hobbies.
I gave Claude Code a try to see whether it's any use. It helped more than I expected it to - it helped me produce something while dealing with burnout by building on the MVP I developed prior to AI assisted development.
The main issues I ran into were:
1) A lot of effort into reviewing the output. Main difference from peer review is that there's quicker feedback.
2)It throws out some absolutely wild solutions sometimes. It build on my existing architecture, so it was easier to catch issues. If I hadn't developed the architecture without AI assistance, things could have gone badly.
3)I only pay for the $20 Claude plan. Anything useful Claude produces for me requires it to consume a lot of tokens due to back-and-forth questions and asking Claude to dig into source file.
The most significant issue I ran into with Claude is when it suggested solutions I don't have the background to review. I don't know much about optimization, so I ran into issues with both rendering and the ECS (entity component system) library. Claude gave me recommendations, but I didn't know how to evaluate the code due to lacking that experience.
Claude was good for things I know how to do but don't want to do. It's been helpful when I want to work on something without being motivated enough to put 100% (or even 70%) into it.
If it's things I don't know how to do (like game optimization) it's harmful.