> Graphically more primitive than Doom in most ways
They didn't use a raycasting engine, though - the maps were full 3D (and so were some of the environment pieces - benches and the ankhs come to mind). Because of hardware limitations, your viewport was limited to about 1/4 of the screen...
In a lot of ways, they were technologically superior to the Doom engine - except they were slow. The same engine ended up being reused for System Shock (and 2, if I remember correctly).
Agreed. What's even more staggering is that Ultima Underworld 1 was actually released before Wolfenstein 3D, the predecessor to Doom! (March vs May 1992). Doom only came out December 1993.
They didn't use a raycasting engine, though - the maps were full 3D (and so were some of the environment pieces - benches and the ankhs come to mind). Because of hardware limitations, your viewport was limited to about 1/4 of the screen...
In a lot of ways, they were technologically superior to the Doom engine - except they were slow. The same engine ended up being reused for System Shock (and 2, if I remember correctly).